![]() ![]() It made sense to have old German weapons like Gewher 98s, MP40s, MG42s around (sometimes is atrocious shape) and being used by local combatants. Jagged Alliance 3 is set in a country with a colonial past and leftover fortifications from WW2. There were many considerations when choosing the specific weapons that made it into the game. Nothing demonstrates the destructable environment quite like a rotary multiple grenade launcher. Heavy weapons will allow you to send some love in the form of different kinds of explosive ordinance. Some rifles are very well suited for fast follow-up shots that bolt action rifles just can’t do. Rifles, of course, have long range, low rate of fire… in most cases. But we’ll talk about modifying weapons and using attachments later in this diary. They can be highly destructive at close range so check your friendly fire.Īssault rifles are highly versatile and allow for you to mod them in order to fit many different roles. An accurate shot will do a lot of damage but even an inaccurate one will slightly wound characters standing close. Shotguns combine a regular attack with close low-damage AOE that represents the pellet spread. Spitting lead downrange at an impressive rate. They are Cumbersome, which means they don’t allow free movement at the start of your turn, are less accurate when fired from the hip, but can dominate an area when set to threaten it with interrupt attacks. ![]() On the other side of the spectrum, you have Machine Guns that tend to excel with a more planned approach. You can equip handguns and some SMGs to each hand and choose which to shoot or just pull the triggers on both at the expense of accuracy. Nothing says “guns blazing” quite like dual - wielding. SMGs (submachine guns) combine the Handguns’ lower armor penetration and high mobility with burst and autofire capabilities as well as the Run & Gun special attack that allows you to shoot on the move for a considerable accuracy penalty. This makes them useful even later in the game for dynamic and aggressive in-your-face builds. They also allow for Mobile Shot, where you can move to a new location and shoot at the closest enemy. We also have some melee weapons but this DevDiary is only about firearms.įor instance, Handguns are very accurate at point-blank-range. They have their own characteristics, different effective ranges, and special attacks. There are 7 different types of ranged weapons in the game - Handguns, Shotguns, SMGs, Assault Rifles, Rifles, Machine guns and Heavy Weapons. In Jagged Alliance 3 we wanted the weapons to open up playstyles and feel different in the hands of different mercs while still keeping them grounded in reality. Whereas other games in the genre use high-level abstractions, JA games aimed to faithfully reproduce real life weapons in a turn based tactical game by introducing things like selective fire, ammo types, penetration, effective range and more. Weapons are an important part of the Jagged Alliance legacy. Hey everyone, my name is Pavel Peychev, Producer at Haemimont Games and I am thrilled to share with you this DevDiary on a topic near and dear to my heart - the Guns of Jagged Alliance 3! We'll go over the types of weapons, how they fit into the overall gameplay and how we managed to represent the look and feel in the game itself. ![]()
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